70. Frictionless Flow Framework

Key Definitions

A customer journey is the path that a potential buyer follows, from first orientation, through purchase and use, to eventually considering follow-up possibilities. It is the entire life cycle of steps that needs to be travelled, from the customer’s perspective. While salespeople often focus on the buying process, the customer journey is the full process experienced by the customer. Firms can influence customers, and create value for them, throughout the voyage.

A pleasing customer journey is sometimes referred to as a happy flow, or frictionless. Customer friction is anything that impedes customers from getting what they want and how they want it. It is any barrier or irritating factor that makes the customer journey less smooth.

Conceptual Model

The Frictionless Flow Framework outlines the six types of customer friction that organizations need to minimize to satisfy (potential) customers. In the top half of the framework, the five generic steps in any customer journey are described, while in the bottom half the six types of friction are detailed. These frictions have been divided into two groups. On the left are frictions that dissatisfy customers because they feel inefficient – they result in some type of loss or pose a risk that a loss will be incurred. On the right are frictions that dissatisfy customers because they feel uncomfortable – they bring the customer in a disagreeable position or pose a risk that this might happen. In all cases, something is a friction if customers perceive it as such. The framework can be used as a checklist to identify specific frictions in any customer journey.

Key Elements

The five generic steps in the customer journey are the following:

  1. The first step in any journey is to orient oneself. Key questions to be answered are “what is possible?”, “what do I like?”, and “where can I start looking?”.
  2. Examine. The second step is to determine what you would like to buy. This can involve the evaluation of many options or can be limited to quickly zeroing in on one preference.
  3. Exchange. The third step is the buying itself. This involves determining how and how much to pay, under which conditions, and how the product/service will be provided to the buyer.
  4. Experience. The fourth step is to make use of the product/service purchased. This can be quick consumption, but can also be a long process of installing, using, and maintaining.
  5. Extend. The final step is to consider becoming a repeat customer. This can involve completing the previous use and reflecting on one’s level of satisfaction.

The six types of friction are the following:

  1. Effort Friction. In our age of instant gratification, the perceived loss of time and energy is felt as irritating. Waiting, needing to provide extensive information, scrolling through incomprehensible menus, and having to come back multiple times, are typical examples.
  2. Cost Friction. In our age of free wifi, the perceived burden of unnecessary costs is also felt as annoying. Delivery fees, service charges, prepayment requirements and the need to upgrade your IT systems are all examples of needlessly losing money and/or resources.
  3. Quality Friction. In our age of first time right, it is also frustrating when mistakes are made, and quality is lower than expected. When parts are missing, something breaks too quickly, it isn’t on time or it doesn’t work as promised, we don’t get the anticipated effect or result.
  4. Uncertainty Friction. In our age of plentiful information, it feels uncomfortable not to know things. A lack of clarity and/or information about when a product will be delivered, whether seats are available, and how a decision will be made, can all lead to a sense of irritation.
  5. Dependency Friction. In our age of customer choice, it feels uncomfortable to be locked in. A lack of power and/or autonomy to switch to another supplier, change or return an order, use alternative parts, or own your own data, can all be sources of dissatisfaction.
  6. Unfairness Friction. In our age of corporate social responsibility, it feels uncomfortable to fear being treated wrongfully. Unreadable user agreements, the fine print in a contract, and hiking prices based on your surfing behavior are all examples that undermine trust.

Key Insights

69. Interaction Drivers

Key Definitions

Managers and employees interact with each other and with the outside world on a daily basis – they talk, discuss, argue, laugh, decide, plan, check in and fight, not necessarily in that order. They interact one-on-one, but also in groups, and for a variety of reasons.

Interaction between people is so normal, that we hardly realize that every interaction is unique and is shaped by a wide range of influencing factors. Some of these interaction drivers are fixed but some can be adapted, which can significantly change the interaction dynamics.

Conceptual Model

The Interaction Drivers framework outlines the five levels of influencing factors that determine how an interaction between two people takes place. Most people will interact with each other around a particular topic (the content level), but the way they interact will be governed by some overarching circumstances (the context level). At the same time, under the surface, the interaction will be impacted by political, cognitive, and emotional factors on both sides. The framework is intended to help people understand what is driving their interactions, making them aware that they shouldn’t only focus on the content being discussed, but need to zoom out to understand how various context factors are shaping behaviors, while at the same time acknowledging the powerful influence of the undercurrent.

Key Elements

The five levels of interaction drivers are the following:

  1. Content Level. This is the level of the topic itself – what people believe they are interacting about. Obviously, talking about last night’s game will be a different type of interaction than discussing the poor sales numbers, arguing about the next elections, or deciding where to place the new coffee machine. In each case, people can have different levels of information and knowledge, varying insights and evaluations, and diverging preferences and opinions.
  2. Context Level. If you could hover over two people interacting, you could see how their behavior is shaped by various conditions, such as the setting (in the office or the bar, with just two people or a whole team) the timing (on Monday morning or Friday afternoon, in January or tomorrow), their roles (between colleagues or with your boss, with a problem owner or the doorman) and procedures (with or without an agenda and meeting rules).
  3. Political Level. While the context factors are out in the open, the political factors shape the interaction under the surface. People will have different interests (striving for different goals and benefits, while avoiding various costs and risks), but will also have a perception of the interests driving their counterpart. At the same time, both sides will have an estimation of their own level and sources of power vis-à-vis the other.
  4. Cognitive Level. Even deeper under the surface will be the divergent worldviews shaping what people say and do. Both sides will have different mental maps, formed by their unique set of experiences, educational backgrounds and cultural heritage, but also by different personalities, all contributing to a different way of interpreting what is going on. People are usually unaware of the lens they look through, assuming the way they think is “normal”.
  5. Emotional Level. At the deepest level, interactions will be shaped by both sides’ emotions, such as how they feel about the other (do they like and trust the person?), their motivations (what are their needs and ambitions?) and their fears (are they worried about what might happen or being treated unfairly?). People often lack enough emotional intelligence to recognize their counterpart’s feelings, but also to recognize and understand their own.

Key Insights

68. Innovation Sins & Virtues

Key Definitions

Innovation is the act of doing something new and distinctive. Firms need to constantly try to innovate their products/services, processes and even business model, to improve their value creation and strengthen their position vis-à-vis competitors.

Being innovative is not a quality that happens naturally or by accident, but a capability that needs to be organized. A one-off innovation can happen despite a lack of structural innovation capability, but ongoing innovation requires the buildup of the right organizational conditions.

Conceptual Model

The Innovation Sins & Virtues framework identifies the seven most deadly sins in the area of innovation. Each undermines an organization’s capability to continuously innovate and condemns it to linger in ‘innovation hell’. Each sin can be avoided by adhering to its opposite virtue. Together these seven vital virtues create the organizational conditions necessary to achieve ‘innovation heaven’. The framework is intended as a checklist to evaluate an organization’s current innovation infrastructure and to suggest avenues for improvement.

Key Elements

The seven sets of opposite sins and virtues are the following:

  1. The Exploitation Trap vs. The Exploration Imperative. In the short run, it is financially more attractive to invest in optimizing the organization’s current products and processes, than to place bets on inherently more risky innovation projects. So, management teams often fall for the lure of exploiting what they already have, instead of having the courage to venture out into the unknown to explore innovative opportunities. But explore they must.
  2. The Icarus Syndrome vs. The Insurgency Mindset. Organizations also get stuck in the past because they come to believe that their historic success formula will remain the recipe for profitability in the future. But to be innovative, organizations need to be irreverent rebels, looking for ways to smash the past and come up with a challenging alternative. They need to be willing to upset their business themselves, instead of letting others do it to them.
  3. The Big Bang Fallacy vs. The Marathon Mantra. Innovation is not an event, but a process. It doesn’t happen in a short sprint but requires years of hard work. Yet, many managers think of innovation as an occasional occurrence that takes place suddenly and radically, after which a long stretch of stability sets in. But, of course, innovation is more like a marathon, requiring sustained dedication and discipline to reach the finish line.
  4. The Innovation Monastery vs. The Innovation Bandwagon. The R&D department can be a key source of new technology and novel ideas, yet they are often far removed from operations and the market, which can make their thinking rather one-sided, even esoteric. Successful innovation requires a variety of skills and perspectives, making it an organization-wide activity. And novel ideas can come from anywhere in the organization.
  5. The Business Bulldozer vs. The Business Incubator. Although everyone in the organization can get involved in innovation, new initiatives need to be shielded from everyone imposing their existing policies and procedures on the infant innovation. ‘Business as usual’ often unintentionally smothers the unusual new approach. Therefore, innovations need to be kept at a distance and incubated in the best suiting circumstances.
  6. The Lone Inventor Legend vs. The Capability Condition. The stories told about aspiring innovators starting their new company in a garage has led many people to believe that true entrepreneurs don’t need any support and even thrive on adversity. Unfortunately, the lone inventor is the exception, not the rule. To increase the chance of success, organizations need to create supportive conditions, including sufficient time, resources and infrastructure.
  7. The Fermentation Fable vs. The Mobilization Missionary. In the same way, many top managers believe that innovations will bubble up from lower in the organization, driven by dogged individuals. In reality, the more that top management promotes innovation, the higher the chance of eventual success. At the very least, top managers need to provide air cover for challenging new initiatives, but even better is for top managers to be the advocates of innovation in general and to champion certain innovations in particular.

Key Insights

67. Top Line Growth Pie

Key Definitions

Firms often seek to grow their top line, i.e. their gross revenue derived from the sale of goods and/or services. In a now famous paper, Igor Ansoff (1957) argued that such growth can be pursued along two dimensions – in existing and new markets, and with existing and new products. The resulting 2x2 diagram is widely known as the Ansoff Matrix.

Ansoff’s four growth directions are market penetration (more existing products in existing markets), market development (more existing products to new markets), product development (new products to existing markets) and diversification (new products to new markets).

Conceptual Model

The Top Line Growth Pie builds on Ansoff’s logic of seeking growth along the dimensions of product and market, but splits each category into smaller parts, to give strategists a more fine-grained view into the various growth possibilities. Along the market dimension (plotted horizontally), a distinction is not only made between existing (at the center) and new (around the center), but also between new segments and new geographies. Each is further split according to the extent of newness – adjacent or distant. Along the vertical product dimension, the same is done, making a distinction between new products in or outside the existing business. The underlying metaphor is that firms can grow by taking a bigger slice of the existing pie (increase market share) but also have nine ways of taking a piece of a much larger pie.

Key Elements

The ten growth directions are the following:

  1. Increase Market Share. Taking more of the existing pie means finding ways to lure customers away from competitors, or even to acquire these competitors altogether. For example, a bicycle manufacturer could advertise more to gain additional market share.
  2. Increase Market Size. The existing pie can be grown by getting existing customers to buy more products and/or by finding more potential customers willing to adopt the product. So, a bicycle firm could try to get more people to cycle and/or get them to buy a second bicycle.
  3. Expand to Adjacent Segments. Growth can also be found in neighboring customer groups not traditionally served, but with a similar needs profile and buying behavior. So, a bicycle firm could start selling to pensioners and/or people trying to lose weight.
  4. Expand to Distant Segments. More difficult is to seek sales among customer groups with rather different characteristics in terms of needs and buying behavior. So, it might be a challenge for a bicycle firm to start selling to health clinics and/or courier firms.
  5. Expand to Adjacent Regions. Growth can also be sought among customers in cities, states, or countries with a low psychological distance from the current markets. So, a bicycle firm in Amsterdam could start selling in Rotterdam or even in Belgium or the UK.
  6. Expand to Distant Regions. A quick sale in a faraway place can be easy, but it is more difficult to build a structural market position where the rules of the game are very different. So, it would be tough for an Amsterdam-based bicycle firm to establish itself in Dubai.
  7. Product Range Extension. By adding new products/services to the product family already being sold, new customers can be found, or existing ones might be willing to buy more. So, introducing e-bikes and mountain bikes could be a great way for a bicycle firm to grow.
  8. Value Proposition Enhancement. Beyond extending the core range, the envelop of linked products, services, information, distribution, reputation, and payment features can be expanded. So, leasing bicycles including regular servicing could be a great growth avenue.
  9. Related Diversification. Existing competencies and/or relational resources (e.g. contacts and reputation) can be leveraged to enter new lines of business. So, a bicycle firm could branch out into exercise equipment and/or cycling clothing.
  10. Unrelated Diversification. Firms can also expand into totally new businesses, leveraging little else than their financial resources, management knowledge and business ideas. So, a bicycle firm could jump on the AI bandwagon and start selling translation software.

Key Insights

 

 

66. Sustainability Maturity Ladder

Key Definitions

A product or practice is sustainable if it can be continued over a longer period of time without depleting natural or social resources. So, sustainability is the quality of engaging in current activities in such a way that future possibilities are not diminished.

Organizations have always been concerned with their own sustainability, wanting to ensure their survival as a business or a not-for-profit actor. But more recently, organizations have paid increasing attention to the sustainability of their surroundings, given the organization’s impact on the environment and society (the indirect consequences that economists call externalities).

Conceptual Model

The Sustainability Maturity Ladder outlines the five levels of sustainability that organizations can achieve. Typically, organizations will progress through each level as a developmental stage, gradually climbing the ladder to become more mature as sustainable organization. The framework details the characteristics fitting to each stage, although in practice organizations will not neatly fall into these five categories, nor go through all stages in the same way and at the same speed. The framework is intended to help organizations map where they stand and suggest what a next development step could be.

Key Elements

The five development levels on the ladder are:

  1. Ad Hoc Level. At the lowest level, sustainability is not an issue that receives structural attention, but a rare topic that is reactively dealt with on a case-by-case basis.
  2. Compliant Level. Once sustainability gets on the radar screen, it is seen as a nuisance that needs to be managed. Organizations minimize risk by sticking to the legal rules.
  3. Tactical Level. As organizations realize their responsibility for externalities, they will make regular efforts to reduce their negative impact, as long as it doesn’t hurt their core business.
  4. Strategic Level. Once organizations embrace the ambition to be fully sustainable and have a net zero impact, it becomes a central plank of their strategy and key to their identity.
  5. Purposeful Level. At the highest level, organizations can strive to be more than sustainable, making it part of their organizational purpose to give back more than they take.

Each of these five development levels has eight distinguishing characteristics:

  1. This refers to the extent to which sustainability is seen as a topic with which top management needs to be actively involved. How high is it on the boss’s to-do list?
  2. With what type of approach does top management react to the topic of sustainability? Do they see it as threat or as opportunity?
  3. Engaging. To what extent is sustainability an issue that involves of a large portion of the organizational population? Is it a rallying cry that mobilizes internal people?
  4. Leading. How does the organization position itself vis-à-vis other organizations on the topic of sustainability? Does it want to follow or lead external parties?
  5. Capability. To what level has the organization developed the skills and culture necessary to be sustainable? Does the organization have the ability to behave sustainably?
  6. Activities. How advanced are the types of sustainability initiatives that the organization implements? Are the interventions conventional or more innovative?
  7. Measuring. How sophisticated is the internal system for assessing sustainability performance? To what extent can the organization track and trace how well it’s doing?
  8. Reporting. How sophisticated is the system for externally publicizing sustainability performance? In what way does the organization present its results to the outside world?

Key Insights

65. Self-Centered Thinking Traps

Key Definitions

Reasoning is the process of thinking and drawing conclusions from information based a particular type of logic. As this logic is specific to each individual, it is also called a person’s worldview, frame of reference, cognitive filter, perceptual lens, or perspective.

People’s perspective develops over their lifetime, depending on their surroundings and experiences. It is formed by what they encounter as individuals, as members of a group, as humans and as living in the current era. But while circumstances shape people’s perspective, that perspective in turn shapes how people see their circumstances.

Conceptual Model

The Self-Centered Thinking Traps framework outlines the four most common ways in which people’s narrow self-centered perspectives can lead to shortsighted conclusions. These four ways of thinking are all based on people’s inherent tendency to place themselves at the center of the world and then to project their reality on to their surroundings. By predominantly viewing matters from their own perspective, they draw highly colored, one-sided conclusions, that would be different if they could see things from multiple perspectives. The framework identifies four types of self-centeredness (the blue arrows) and three types of reasoning (interpreting, valuing, and judging), and gives 36 examples of shortsighted conclusions that are often drawn.

Key Elements

The three types of reasoning are the following:

  1. The first step in reasoning is to try to make sense of reality. Self-centered thinkers will assume that they are normal and understand the world from that viewpoint.
  2. A step further than determining what is valid, is weighing what should be valued. Self-centered thinkers will assume that they are more important than anything else.
  3. Judging. The last step in reasoning is to draw conclusions and pass judgement. Self-centered thinkers will assume they are right and proceed accordingly.

The four types of self-centered thinking are:

  1. Egocentric Thinking. Reasoning from your own personal perspective is the most recognized form of self-centered thinking. Individuals will believe they are normal and assume that others think in the same way (‘they probably mean…”), or at least should think in the same way. They can even value themselves above all others, favor their own interests and look down on people who “don’t get it”.
  2. Ethnocentric Thinking. Reasoning from a group’s perspective comes in many forms, as people are members of many groups. People will take the perspective of their national culture as obvious, not understanding or valuing other cultures. But they can also view matters through the lens of their ethnic group, social class, gender, club, region, company, and/or department. The more they interact within their group, the stronger their bias will be.
  3. Anthropocentric Thinking. Maybe less obvious is the tendency of people to view reality from the perspective of being a human. People will assume that other things “think” in a human-like way (e.g. animals, AI, God) and that humans are more important than anything else, justifying human’s central role in the world. The consequences can vary from treating a dog like a human baby to accepting that humans have the right to create climate change.
  4. Chronocentric Thinking. The least obvious is the tendency to view reality from the perspective of our current era. People constantly reinterpret history through the lens of modern times, not understanding how our ancestors could be so foolish and retroactively condemning their behavior, or alternatively, glorifying the past. In the same way, people project today into the future, predicting impending doom or imminent greatness.

Key Insights

 

 

64. Corporate Synergy Typology

Key Definitions

There is synergy when the whole is more than the sum of the parts – when bringing together two or more elements leads to the creation of something extra. In organizations, we speak of synergy when operating in two or more markets leads to additional value, that wouldn’t be realized if the organization had focused on only one task environment.

Organizations can strive for cross-business synergies by working in more than one product market (different lines of business) and cross-border synergies by working in more than one geographic market (different countries or regions).

Conceptual Model

The Corporate Synergy Typology outlines the three types of synergies that organizations can create (in red). In this model only two business units are used to illustrate the three types, but these synergies can also be realized across more than two units. The synergies are found between the three layers of each unit’s value creation system (usually called their business system – see model 47, the Corporate Strategy Framework for an overview). Organizations can focus on just one synergy or pursue them all simultaneously. In general, the closer the synergy is to the market, the more difficult it is to realize. How the synergies need to be organized is not addressed in this model (see model 8, 11C Synergy Model).

Key Elements

The three types of synergies are the following:

  1. Leveraged Resources. Each business unit has a variety of resources at its disposal that it employs as inputs for its activity system. These resources include tangible assets such as buildings, machines, and money (basically everything on the balance sheet), as well as intangibles such as knowledge, capabilities, data, and relationships. These resources can be leveraged across business units in two different ways:
    1. Replication. Most intangibles, like best practices, can be copied and transferred to other business units without the owner losing the resource.
    2. Most tangibles, like money, can’t be copied, but need to be partly or fully moved from one business unit to another, where their use will be more valuable.
  2. Integrated Activities. A business unit needs resources to perform a variety of activities that will result in a value proposition. These value-adding activities include primary activities like production and sales, support activities like finance and R&D, and control activities like legal and risk management (see model 50, Activity System Dial). These activities can be integrated across business units in two different ways:
    1. Horizontal sharing. Business units can bring similar activities together to create economies of scale and/or develop more expertise (horizontal integration).
    2. Vertical linking. Business units at different steps in the industry value chain can link up to improve efficiency, quality, speed and/or market power (vertical integration).
  3. Aligned Positions. A business unit’s reason for existence is to bring a product or service to market that customer will prefer to purchase. To achieve this, it needs to select a defensible market position – a specific customer need that it can satisfy with a fitting value proposition, better than competitors. This position in the market can be strengthened when business units work together in one or both of the following ways:
    1. Joint offering. Negotiation power vis-à-vis the customer can be increased by offering an aligned portfolio of value propositions or even an integrated solution.
    2. Collective bargaining. Negotiation power vis-à-vis other market and contextual actors can be increased by aligning influencing efforts (see model 31, Market System Map).

Key Insights

 

63. Guiding STAR Matrix

Key Definitions

An objective is something you wish to realize – an aim you want to achieve. If you don’t have objectives, any future direction will do, and you will drift around. Or as the Cheshire Cat in Alice in Wonderland put it: “If you don’t know where you are going, any road can take you there”.

So, to have a sense of direction and avoid ad hoc wandering, it is essential to have clear objectives. The more these objectives are SMART – Specific, Measurable, Actionable, Realistic and Time-bound – the more intentional and directed the efforts can be of the person, team or organization that sets them.

Conceptual Model

The Guiding STAR Matrix gives an overview of the four groups of objectives that are always needed in every situation to set a well-considered future direction, whether it is for an individual, group or entire organization. Often, people will only think about what needs to be strengthened moving forward, but the Guiding STAR Matrix indicates that after the S, objective-setters should follow the other letters of the STAR abbreviation to create a complete picture of what to aim for. Only with all four categories filled will a brightly shining star emerge to guide people in taking the best possible steps into the future.

Key Elements

The four categories of objectives that should always be determined are the following:

  1. When thinking about the future, it is natural that the first topic that comes to mind is what needs to be improved. People will quickly zoom in on what is going wrong or working poorly, and therefore needs to be fixed. Besides these weaknesses that require upgrading, people can also focus on further developing current strengths. But whether it is correcting faults or building on existing qualities, the common denominator is that a change for the better (future/+) is foreseen, requiring the individual, team, or organization to adapt their behaviors, learn new skills and/or embrace different values and beliefs.
  2. In the drive to set ambitious improvement objectives, it is often forgotten how important it is to identify which current qualities are still valuable and need to be preserved. This is particularly difficult as familiar characteristics are typically seen as normal and therefore taken for granted. Hence, the second step in determining objectives is to clearly define which current capabilities, relational networks, cultural norms, sense of community and leadership behaviors are highly beneficial (current/+) and need to be safeguarded. They need to be explicitly recognized and objectives set to protect them.
  3. Avoid. After thinking about what to improve and what to preserve, the third step in objective setting is to consider which potential risks are lurking in future that need to be mitigated. These risks include intentional negative reactions by other stakeholders, but also vulnerabilities to changing circumstances and the threat of making mistakes (future/-). Once these risks have been identified by considering “what if…?”, people can try to find ways to avert the risk from materializing by taking preventative action and/or look for possibilities to minimize the impact when things do go wrong.
  4. Reduce. Once the future improvements and risk mitigation have been determined, a good way to wrap things up is to explicitly determine which current qualities, behaviors and/or investments shouldn’t be preserved, but should be eliminated – decreased or even stopped altogether (current/-). Some of this scaling down will be because the current way of working is ineffectual or even dysfunctional, but it could also simply be that there are insufficient resources available and priorities need to be determined, or that a clearer focus needs to be achieved.

Key Insights

62. Hunting & Farming Typology

Key Definitions

All commercial organizations need to sell products and/or services to customers to survive. As even the best value propositions don’t sell themselves, firms need to organize a sales process to ensure that customers purchase what is on offer.

The process of acquiring new customers is often referred to as hunting, while the process of cultivating existing customers is referred to as farming. In most firms both processes are required, but the mix of acquisition and retention can differ widely.

Conceptual Model

The Hunting & Farming Typology gives an overview of the four generic types of sales processes, comparing them to four common ways of dealing with animals. Along the vertical axis a distinction is made between hunting (customer acquisition) and farming (customer retention), while along the horizontal axis a distinction is made between selling to big customers (large enough to be approached individually) and small ones (each so little they need to be approached as a group). Each of the four quadrants describes a fundamentally different way of running a sales process. By extension, each approach requires a different type of organization, performance management system, set of skills and culture.

Key Elements

The four generic types of sales processes are the following:

  1. Whale Tracking. To take a stunning picture of a whale, you need to go out and track one down – this is also called outbound sales. It requires a thorough understanding of one or just a few specimens and a willingness to pursue each lead for a long time, with the intention of eventually catching the big prize. Success largely depends on the skill of the salespeople doing the hunting – they need tenacity, perseverance, and a risk-taking attitude. Sales performance is often motivated by giving significant bonuses and is supported by a culture valuing ‘scoring the deal’.
  2. Fish Catching. While you need to go out to find a whale, the best way to catch a lot of fish is to let them swim into your net, which is also called inbound sales. This approach requires an understanding of where large schools of potential leads can be found and then luring them ever deeper into the ‘trap’. Success depends less on the individual salespeople and more on the structure of the sales funnel – together with marketing people an attractive setting needs to be created that tempts enough leads to willingly swim into the net and let themselves be caught. The supporting culture values ‘seduction and conversion’.
  3. Horse Breeding. You can go out hunting for wild horses, but it usually makes more sense to breed with the ones you already have. In this approach, the intention is to keep the existing clients happy and gradually increase their size. This requires a thorough understanding of each magnificent beast’s unique character and a willingness to cater to their specific wishes. Success largely depends on the skill of the salespeople at building and maintaining long-term trusting relationships and adapting to each customer’s whims. The supporting culture values customer intimacy and relational continuity.
  4. Bee Keeping. While you can pamper each individual horse, as beekeeper you need to focus on what will keep a whole swarm happy. This approach requires an understanding of the needs of the average bee and then shaping a hive that will satisfy their wishes and get them to constantly come back with a bit of honey. Here too, success depends less on the individual salespeople, but more on creating an attractive setting that tempts each customer to faithfully return to the ‘nest’. Ideally, each customer will feel at home, or even experience a sense of belonging. The supporting culture values building long term loyalty.

Key Insights

61. Wicked Problem Scorecard

Key Definitions

Managers are problem-solvers – they are oriented towards tackling issues that impede an organization from reaching its goals. They constantly try to understand what types of problems are holding the organization back, or might threaten the organization in future, and then look for a solution to enable the organization to move forward.

Yet, problems differ in their level of difficulty. Rittel and Webber (1973) famously made a distinction between tame and wicked problems. Tame problems are by their nature easy to solve, even though they might require a lot of work. Wicked problems, however, are challenging messes that are difficult, if not impossible, to resolve.

Conceptual Model

The Wicked Problem Scorecard is an evaluation framework for assessing a problem’s relative difficulty. An index value can be calculated for any type of problem by using 15 characteristics to judge its level of wickedness. By giving a score of 1 (fully tame) to five (fully wicked) for each of the 15 measures, then adding all the scores together and dividing by 15, an index value is calculated indicating the relative difficulty of the problem. This scorecard is not intended to convey an objective truth, but to give a rough estimation to sensitize the problem-solver(s).

Key Elements

The scorecard consists of three categories of five characteristics each:

  1. The first part focuses on the nature of the problem itself, without consideration of the stakeholders. A wicked problem is not evil, but just outright confusing and frustrating by its very structure. This is also often referred to as a problem’s level of complexity or complication. A problem is wicked if it has the following characteristics:
    1. Definition. The interpretation of the problem varies widely depending on who you ask;
    2. Separation. The problem is linked to an intricate web of other problems;
    3. Timing. The problem requires immediate attention and needs to be resolved quickly;
    4. Data. Most information needed to understand and solve the problem is unavailable;
    5. Predictability. How the problem will evolve in future can’t be objectively foreseen.
  2. The second part of the scorecard focuses on the people who play a role in the problem. Some stakeholders are involved because they believe that their interests (or those of third parties) are at stake, while others can be involved as potential problem-solvers. A problem is wicked if the stakeholders have the following characteristics:
    1. Identity. The stakeholders are unknown or there are different views on who they are;
    2. Drivers. The stakeholders’ worldview and understanding of what is important differs;
    3. Motivation. Some or all of the stakeholders don’t really want to solve the problem;
    4. Separation. Some or all of the problem solvers are themselves part of the problem;
    5. Capability. The problem solvers have limited power to influence the problem.
  3. Solution. The third part of the scorecard focuses of the nature of the potential solutions. A solution is any type of practical intervention directed at alleviating the problem. Some integrative solutions can resolve the entire problem, while some narrower measures can nudge the problem a bit closer to a solution. A problem is wicked if the solution is like this:
    1. Availability. There is no fixed set from which to choose, so solutions must be invented;
    2. Predictability. How possible interventions will influence solving the problem is uncertain;
    3. Selection. No solution is the best, as each has its own strengths and weaknesses;
    4. Execution. All potential solutions are very difficult to put into practice;
    5. Impact. Any intervention will immediately change the nature of the problem.

Key Insights