78. New Learning Curve

Key Definitions

An ability is the potential to act competently – a skill to do something well. Some abilities take place in people’s heads, such as thinking and feeling, but many more express themselves in behaviors, such as speaking, writing, listening, standing, moving and looking.

Learning is the process of improving one’s knowledge and/or abilities. Some learning can take place quickly, but learning abilities usually requires practice, as uncomfortable new behaviors need to become comfortable routines. This is particularly true if the new ability clashes with ingrained habits and/or deeply held beliefs, or if someone has limited innate talent in that area.

Conceptual Model

The New Learning Curve model presents an overview of how people acquire a new ability. It suggests they typically go through five phases, from not knowing they don’t have an ability (phase 1) to mastery (phase 5), requiring four different types of learning to move from each phase to the next. It is important to note that the horizontal axis doesn’t depict regular time, but rather the moment at which the learning takes place. It runs from learning by reflecting on the results after trying, to recognizing what works while doing, to gaining insight even before acting. In this sense, the time axis is reversed. The model’s message is not only that mastery takes time, but that people need to change their type of learning along the way. The model’s name is a nod to the “old” learning curve, that posits that ability simply increases with experience.

Key Elements

The four sequential types of learning needed to master a new ability are the following:

  1. From Phase 1 to Phase 2: Reflective Learning. Most people know they can’t fly a plane, but few people realize they lack competence in giving feedback or chairing meetings. Many abilities seem common sense, such as speaking or listening, so people aren’t conscious of how limited their abilities are. Therefore, the first step in learning is to become aware of what ‘good’ looks like and then to reflect on one’s own shortcomings. By recognizing the gap between what could be and how they just acted, people become cognitively and emotionally ready to change. They aren’t more able yet, but the learning has started.
  2. From Phase 2 to Phase 3: Interactive Learning. The second type of learning is where people experiment with new behaviors. Interactive learning is simply learning-by-doing, improving one’s ability by practice. The challenge in moving to phase 3 is that people must recognize the situation while it is happening and adapt their behavior on the fly. It is so easy to fall back on old routines and afterwards have to conclude that you fell into the same old traps. Therefore, it helps to practice new abilities off the field first (training), preferably with a coach who can give pointers along the way. And then it’s practice, practice, practice.
  3. From Phase 3 to Phase 4: Predictive Learning. The third type of learning needed on the road to mastery is where people start to anticipate what will happen in a certain situation and then adapt their behavior ahead of time. Predictive learning is about foreseeing what is required before moving into action. The challenge of reaching phase four is that people must recognize a situation upfront, while their mental map has been shaped to interpret the circumstances in the old way. Therefore, it helps to consciously assess the situation and review various angles, before deciding what to do.
  4. From Phase 4 to Phase 5: Assimilative Learning. The fourth type of learning is where an ability becomes a new routine. Assimilative learning is the process of automating a particular skill to such an extent that it can be performed without conscious effort or even thought. True mastery of an ability makes it look easy, leading some to believe that a person must have an innate talent, while in reality every ability must be learned through hard work. Moving to phase five doesn’t necessarily make a person more competent, but it does require less effort, freeing up mental space to develop other abilities as well.

Key Insights

77. Organizational Diamond

Key Definitions

An organization is a group of people striving towards a shared goal over a prolonged period of time, who have divided the necessary work between them (differentiation), while coordinating their efforts (integration) to achieve the intended result together (Lawrence and Lorsch, 1967).

An organizational structure is the design used to divide work activities between units and individuals (task allocation), while ensuring that, where necessary, these activities are aligned (task coordination) and they are performed efficiently and effectively (task supervision).

Conceptual Model

The Organizational Diamond framework offers a simple key for designing even complex organizations. It is based on the premise that when structuring an organization designers need to balance, on the one hand, the advantages of keeping similar value activities together in functional teams (diagonally on the left), with on the other hand the advantages of keeping complementary value activities together in cross-functional value stream teams (diagonally on the right). In other words, every organizational design is fundamentally a balancing act between achieving internal synergies and external responsiveness. When deciding on the most effective structure, this trade-off needs to be considered at various levels of aggregation.

Key Elements

The two fundamental design principles are the following:

  1. Coordinate Value Activities to Achieve Synergies. Keeping similar value-adding activities together in one person or department can create scale advantages, such as lower cost, higher quality and increased expertise. This is the internal functional team logic, usually leading to functional managers at the head of departments (see top left). However, these synergies are only viable if the activities are (made) similar enough.
  2. Coordinate Value Streams to Achieve Responsiveness. Keeping complementary value-adding activities together in one person or department can create responsiveness advantages, such as market adaptability and customer-centricity. This is the external cross-functional team logic that is particularly important if markets are very different. This leads to having business unit, product line and/or regional managers as department heads.

The framework then suggests the following organizational design process:

  1. Evaluate Building Blocks Bottom-Up:
    1. Map out all main value-adding activities. Determine a detailed picture of all of the work that needs to be done (the light blue examples in the diagram, but more detailed).
    2. Assess the responsiveness advantages. Determine how different each product-market combination (PMC) is and what the benefits of tailoring to each would be.
    3. Assess the synergy advantages. Determine how similar various activities are and how large the scale benefits could be.
  2. Structure Building Blocks Top-Down:
  3. Design main structure. Determine whether the main structure will be function-based or market-based (by business, region or customer group). At the next level do the same.
  4. Design secondary structure. Determine where the “fixed line” coordination needs to be supported by “dotted line” coordination. Do this at every level, from the top down.
  5. Slot people into the structure. Determine which person should be on which team, to carry out which activities. Recruit/replace people to fit with the activities.

Key Insights

76. 5T SMART Plan

Key Definitions

Strategy is the course of action being followed and is usually shaped by three types of aims: a long-term aim called a strategic vision (also called a horizon 3 goal, typically 5-10 years into the future), some mid-term aims called strategic objectives (horizon 2 goals, typically 2-3 years out) and multiple short-term aims called strategic targets (horizon 1 goals, 6-12 months out).

Ideally, when setting an intended strategy, people should think future-back, first formulating their vision and objectives as a big picture and then filling in the targets that need to be reached in the shorter term, along with a detailed plan of action. To know what to do, such a plan should be SMART – Specific, Measurable, Actionable, Realistic and Time-bound.

Conceptual Model

The 5T SMART Plan template offers a one-page framework for detailing each strategic objective in an organization’s big picture strategy. It asks the user to identify at most five strategic targets that need to be realized for each strategic objective, followed by the required key actions, people involved and timing of each action and some measure by which progress towards the target can be tracked. As such, the 5T SMART Plan is more detailed and tangible than the widely used OGSM (Objectives-Goals-Strategies-Measures) framework, while it also avoids the confusion of using the word “strategies” incorrectly.

Key Elements

The six categories of the template are the following:

  1. Strategic Objective. Based on the overarching strategic vision (see Meyer’s Management Models #56), every strategy should identify a limited number of strategic objectives to be pursued in the coming 2-3 years. These core pillars of an organization’s strategy are also called strategic guidelines or must-win battles. For each, a template should be completed.
  2. Targets. Just as the vision needs to be broken down into shorter-term objectives, each objective needs to be broken down into even shorter-term targets – typically goals to be reached in the coming 6-12 months. The template only provides room for a maximum of five targets, to force the setting of priorities, but in practice extra targets can be added.
  3. Tasks. The targets in turn need to be broken down into tangible actions that need to be taken in the short run. Again, the limited room in the template is intended to force the user to prioritize the key actions and to avoid drawing up an overly detailed blueprint. Of course, in a follow-up template, an even more fine-grained planning can be created if necessary.
  4. Team. For each of the tasks it needs to be determined which people will be involved and in what type of capacity – lead, contributor or supervisor. By completing this part of the template, it will become clear where people bottlenecks show up and teams need to be reshuffled, new people need to be recruited, or tasks need to be delayed to a later moment.
  5. Timing. Based on the assessment of the required task and team, it can be determined when each activity should start and how long each should take. Again, while the logic of the template flows from left to right, sometimes timing-issues will force a few iterations, going back to adjust the team or the tasks to the demands of timing.
  6. Tracking. Finally, to complete the plan-do-check-act cycle, it is important to have some measures of how well the “doing” is going. Therefore, for each task some indicator needs to be identified for tracking execution (progress check), while another indicator might be required to review whether the intended target is being realized (result check).

Key Insights

75. Conversation Elevator

Key Definitions

While some people can work on their own, managers need to spend most of their time in conversation with others – engaging in two-way communication with the intention of achieving some result, such as gaining a better understanding, making a decision, or moving into action.

Conversations involve the simple act of verbally interacting with each other, sometimes on a one-to-one basis, while at other moments in larger group settings. But while interacting is commonplace and easy, interacting effectively is rarer and more difficult. It requires both sides to talk to each other in a particular way, in other words, to use a specific conversation type.

Conceptual Model

The Conversation Elevator model distinguishes three conversation types, that from bottom to top progressively lift the interaction to a higher level of effectiveness. The model suggests that if people are not intentional about how they engage in conversation, they will get stuck at the ground floor; in discussion, exchanging views, talking at each other, with little impact on either’s opinion. To move one level up, to a debate type conversation, they need to start listening and talking against the other, with the intention of expounding their views and convincing the other. To elevate the conversation to the level of dialogue, at which people talk with each other, exploring each other’s views, requires the mental shift of wanting to truly understand the other’s perspective, in order to build on it. This is usually the most effective conversation type.

Key Elements

The three types of conversations are the following:

  1. Discussion: Exchanging Views. A discussion is a type of conversation in which each speaker is more interested in being heard than in hearing – each broadcasts their own views, with limited attention being paid to arguments put forward by others. In the worst case, it is hardly two-way communication, but various people engaged in one-way communication simultaneously. Typically, people in a discussion will be caught up in their own thought processes, which they need to make consistent and justify, with little cognitive bandwidth to make sense of someone else’s views. Therefore, they will keep on repeating their own truth and only respond to people’s points if they neatly fit in their own worldview.
  2. Debate: Expounding Views. A debate is a type of conversation in which at least one side is intent on “winning” – proving they are right and the other is wrong. While in a discussion both sides are too busy with their own thought processes to hear what the other means, in a debate people do actually listen to each other, but to find weaknesses in the other’s arguments, so they can open a new avenue of attack. The listening is not open-minded and constructive, but partisan and offensive, giving the verbal boxer more opportunities to land a counter punch. Still, a debate is more effective than a discussion in highlighting the relative strengths and weaknesses of various points of views. So, debates can be useful.
  3. Dialogue: Exploring Views. A dialogue is a type of conversation in which both sides build on each other’s ideas to reach more insight – they use their different perspectives and joint brainpower to reach conclusions they won’t have been able to achieve separately. This requires all participants to receive the others’ arguments without immediate judgement and with the intention of trying to understand their point of view. Only once this new information is digested, can a tailored response be formulated that tries to bring the argument further. If the goal of both sides is to explore issues together and/or reach more considered decisions, then this type of conversation tends to be the most effective.

Key Insights

74. Innovation Arena

Key Definitions

Innovation is not an event but a process, taking months or years to bring a novel idea to a tangible new product, procedure or business. As organizations know that not all innovation ideas will come to fruition, they typically pursue various initiatives at the same time. Together, the portfolio of innovation initiatives at various stages of development is called the innovation pipeline (see Meyer’s Model #44, the 5I Innovation Pipeline).

An innovation pipeline can be ad hoc and informal but is often organized and run in a more structured way. Innovation management is the set of formalized organizational conditions intended to optimize the output of an organization’s innovation pipeline.

Conceptual Model

The Innovation Arena model identifies the four sets of innovation management interventions that can be used to improve the output of an organization’s innovation process. At the center of the arena is where the innovation game itself is played, represented here by the earlier discussed 5I model. Surrounding this “innovation field” is a frame made up of the four building blocks of innovation management, each consisting of two parts. By wisely using these eight influencing factors, organizations can improve their success on the innovation pitch.

Key Elements

The innovation arena’s frame consists of the following elements:

  1. Governance Process. Throughout the innovation process, decisions need to be made about investments and whether to let initiatives proceed. This responsibility can be taken by the Board of Management or given to a separate Innovation Board. They need to:
    1. Manage Stage Gates. Determine which criteria need to be met to proceed, monitor how each initiative is doing and decide when to support or kill projects in the pipeline.
    2. Allocate Resources. Determine which resources are required for each initiative and select which set of initiatives is the optimal investment portfolio.
  2. Facilitation Process. Next to being judged, initiatives also need to be helped along. This assistance can be sought in the broader organization, or an innovation manager/office can be instituted to provide more structured facilitation. This help typically includes:
    1. Innovation Guidance. Giving advice and feedback, providing methodologies and tools, and aiding the building of strong innovation project teams.
    2. Innovation Support. Providing access to the necessary data, facilities, subsidies, services and internal and external partners.
  3. Entrepreneurial Drive. While governance and facilitation can guide the innovation process, there also needs to be a spirit to innovate – a climate that engenders innovative initiatives. Top management, together with an innovation manager, need to work on:
    1. Intrapreneurial People. Bringing in innovative people from outside, while stimulating insiders, getting them to take initiatives and recognizing them for their efforts.
    2. Supportive Culture. Encouraging a curious, creative and risk-taking mindset, legitimizing failures and celebrating successes, all while leading by example.
  4. Project Teams. Throughout the pipeline, innovation managers shouldn’t innovate, but should guide the innovation process, involving the right people for each of the initiatives. Top management, together with the innovation manager, need to mobilize:
    1. Innovation Leads. Identifying the best possible candidates to drive each initiative and getting them to take ownership and responsibility for achieving results.
    2. Innovation Contributors. Identifying the required supporting team members, as well as project sponsors and other supportive (potential) stakeholders.

Key Insights

73. Integration Zippers

Key Definitions

A business unit is a part of an organization that can potentially be run independently, as a separate business. It generally needs to perform front-office activities that are market-facing (such as marketing and sales), mid-office activities that are product-related (such as production and logistics) and back-office activities that are support-oriented (such as HR and finance).

Leaving business units largely independent allows them to be responsive to their specific market demands. But they can also be partially integrated to realize synergies, such as scale economies and market power (see model 64, Corporate Synergy Typology). Therefore, balancing the level of integration is called the paradox of responsiveness and synergy.

Conceptual Model

The Integration Zippers is a model for thinking about various organizational possibilities between the extremes of total separation and full integration of business units. Using the metaphor of a zipper, the model suggests that business units should be integrated starting from “the bottom” up, at each point considering whether further zipping make strategic sense. The left-hand zipper deals with which activities to integrate, proposing that back-office, then mid-office and finally front-office is the preferable order. The right-hand zipper deals with the manner of integration, advising to first consider only using projects, then to weigh whether ongoing alignment would be better, and then ultimately to even contemplate using full fusion.

Key Elements

The two Integration Zippers consist of the following elements:

  1. WHERE of Integration. Not all activities are as easy to integrate, particularly because integration leads to less responsiveness – less ability to differentiate the activity to fit with the specific demands of the market, and less agility to rapidly adapt to market changes. Generally, the further an activity is from the market, the less responsiveness is required, making a potential synergy more attractive. Therefore, the preferred integration order is:
    1. First Back-Office. Support activities such as finance, IT, procurement, research, HR, legal and facility management tend to be less business-specific and therefore easier to share across business units, so they should be considered first.
    2. Then Mid-Office. These are all activities directly contributing to the creation of the product or service, from product development to supply chain, production and delivery, and they can be shared if the creation process is relatively similar.
    3. Finally Front-Office. These are all activities that directly interact with customers and other market actors, including marketing, distribution, sales, and customer service, and can only be shared if the markets are similar. These should be considered last.
  2. HOW of Integration. Integration is not a binary choice between “yes” and “no”, but a choice between different levels, from “light” to “tight”, by varying the type of integration mechanism employed – the organizational set-up used to realize the intended synergy. Generally, the tighter the mechanism, the higher the synergy, but also the lower the responsiveness. Therefore, it’s best to start by considering light integration and then evaluate tighter forms:
    1. First Coalition: Synergy by Project. The lightest integration mechanism is to form temporary teams around specific projects, to allow knowledge to be transferred, best practices to be shared or certain customers to be jointly served, all for a limited time.
    2. Then Coordination: Synergy by Alignment. If more permanent collaboration is required, a tighter integration mechanism is to formalize ongoing alignment, to ensure that activities on both sides strengthen to each other, while still staying separate.
    3. Finally Concentration: Synergy by Fusion. If structural coordination is insufficient to achieve the intended synergy, then the tightest integration mechanism will be needed, which is the full fusion of both units’ activities into a merged whole.

Key Insights

72. Courageous Core Model

Key Definitions

Courage, or bravery, is the quality of overcoming fear – it is the psychological strength to act despite experiencing a feeling of dread. People are courageous when they sense that they face an unsafe situation and still maintain their ability to function.

Soldiers, firefighters and police officers must sometimes deal with a lack of physical safety, but everyone must regularly deal with a lack of psychological safety. People can feel psychologically unsafe if they fear negative social reactions, such as disapproval, rejection, blame and retribution.

Conceptual Model

The Courageous Core Model builds on the Psychological Safety Compass (Meyer’s Management Models #40), that outlined four common fears (below in dark blue) and the four related types of psychological safety that leaders should strive to provide to the people around them (in light blue). But while the Psychological Safety Compass highlighted the role of the leader in creating a safe environment, the Courageous Core Model emphasizes the responsibility of every individual to act bravely. The model suggests that no environment can be made entirely safe, so people need to build up a courageous core to dare to function despite their fears. The less safety on offer externally, the more courage that will be required internally.

Key Elements

The four types of courage required are the following:

  1. Authenticity Courage: Dealing with the Fear of Disapproval. Everyone would like to be accepted for who they truly are, without the need to live up to other people’s expectations. However, in many circumstances, behavioral norms are strict, people are judgmental, and you will be pressured to conform to preconceived notions of how things should be. But instead of caving in to this looming social disapproval, you can exhibit authenticity courage, by staying close to your genuine self. This can include looking and sounding different, coming from a different background, and having different thoughts, opinions and feelings.
  2. Interaction Courage: Dealing with the Fear of Rejection. Even introverts like it when it is easy to talk to other people and everyone feels at ease in each other’s company. However, in many situations, social interactions are far from smooth, as status differences and group affiliations come into play, giving you a signal that you are not part of the in-crowd. But instead of avoiding people because of the fear of being rejected, you can exhibit interaction courage, by trying to connect, nevertheless. This can range from simply striking up a conversation, all the way to asking to be included in others’ circle or club.
  3. Initiative Courage: Dealing with the Fear of Blame. To get things done, people need to make decisions and take actions, but there is always a danger that mistakes will be made and/or that things will go wrong. In many situations, the first response to a failure is not to search for a solution, but to seek out the guilty, so taking on responsibilities can be rather risky. In the same way, making tough choices can be dangerous, as dissatisfied stakeholders will vent their anger at the decision-maker. Yet, instead of shying away from taking action, you often need to show initiative courage and risk taking some of the blame.
  4. Confrontation Courage: Dealing with the Fear of Retribution. It is in the clash of ideas and perspectives that new insights develop, and creative solutions are formulated. So, you would expect that challenging people’s views and asking tough questions would be seen as valuable aspects of group interaction. However, in many circumstances, such diversity of opinion is seen as disruptive and disrespectful, so needs to be suppressed. But instead of faking consensus to avoid the threat of retribution, you can exhibit confrontation courage, by posing uncomfortable questions and suggesting unpopular alternatives.

Key Insights

71. Five Phases of Change

Key Definitions

As outlined in the Mind the Gap Model (Meyer’s Management Models #1), organizational change is the process of transitioning an organization (or parts thereof) from a current state to an intended future state. Some organizational changes are incremental (small and gradual), others transformational (large and rapid), while most are somewhere in between.

Few organizational changes take place in a fixed number of orderly steps. Most processes are like rivers – messy streams of activities, occasionally speeding up and slowing down, flowing forward, but also curling back. Therefore, it is better to speak of generic phases or stages in a change journey, instead of thinking in terms of distinct change steps.

Conceptual Model

The Five Phases of Change model outlines the five general stages recognizable in any change journey, as the organization moves from the current state through mountainous ups and downs to the desired future state. The five phases overlap along the time-axis, visually conveying the message that a change journey doesn’t take place in neat sequential steps, but that change activities belonging to different phases can sometimes take place simultaneously and that the journey can occasionally even loop back to an earlier phase. The model is intended to be a simple map to plot complex change processes and to help recognize what type of interventions might be required given the phase that the organizational change is in.

Key Elements

The five generic phases of organizational change are the following:

  1. Formulation: Strategy for Change. The first phase of any change journey is to determine where the voyage is going (change destination), who the voyagers will be (change stakeholders) and how the voyage will take place (change approach). The key challenge is to avoid the ambiguity hazard – the danger of not making clear choices. For a change journey to be successful, the definition of the future state must give a concrete sense of direction, while a viable path for getting there must be set. “We’ll see” is not a strategy.
  2. Preparation: Readiness for Change. The second phase is to ensure that the organization is ready to embark upon the selected path, by taking away barriers to change (securing change ability) and resistance to change (securing change willingness). The key challenge is to avoid the contracting hazard – the danger of accepting a change strategy for which the organization is not ready. If the organization can’t be made willing and able to follow the selected change path, it might be necessary to loop back and reformulate the strategy.
  3. Mobilization: Initiation of Change. The third phase is to get the ball rolling, by creating a virtuous cycle of engaging sufficient stakeholders to realize visible changes, thereby building confidence and commitment, that in turn will convince more stakeholders to jump on the bandwagon. The key challenge is to avoid the momentum hazard – the danger of not reaching take-off speed. If too many stakeholders are reluctant to commit themselves to the change journey, tangible results will be lacking, triggering a vicious downward spiral.
  4. Realization: Dynamics of Change. The fourth phase encompasses all of the actual work of carrying out the required changes. In this, often long, leg of the change journey, the ball needs to keep rolling and a constant stream of activities needs to be completed, while results need to be achieved. The key challenge is to avoid the setback hazard – the danger of suffering a reversal of fortunes, leading people to question the feasibility of the changes. To be successful, organizations need to overcome such blows and carry on.
  5. Consolidation: Securing of Change. The fifth phase is concerned with making sure that all of the changes are completed, even if resources are running low, people are getting tired and new change projects present themselves as even more urgent. The key challenge is to avoid the anchoring hazard – the danger of not securing all of the realized changes, with people backsliding into old systems and behaviors. Successfully finishing the change journey requires the diligent discipline of tightening up the last nuts and bolts.

Key Insights

70. Frictionless Flow Framework

Key Definitions

A customer journey is the path that a potential buyer follows, from first orientation, through purchase and use, to eventually considering follow-up possibilities. It is the entire life cycle of steps that needs to be travelled, from the customer’s perspective. While salespeople often focus on the buying process, the customer journey is the full process experienced by the customer. Firms can influence customers, and create value for them, throughout the voyage.

A pleasing customer journey is sometimes referred to as a happy flow, or frictionless. Customer friction is anything that impedes customers from getting what they want and how they want it. It is any barrier or irritating factor that makes the customer journey less smooth.

Conceptual Model

The Frictionless Flow Framework outlines the six types of customer friction that organizations need to minimize to satisfy (potential) customers. In the top half of the framework, the five generic steps in any customer journey are described, while in the bottom half the six types of friction are detailed. These frictions have been divided into two groups. On the left are frictions that dissatisfy customers because they feel inefficient – they result in some type of loss or pose a risk that a loss will be incurred. On the right are frictions that dissatisfy customers because they feel uncomfortable – they bring the customer in a disagreeable position or pose a risk that this might happen. In all cases, something is a friction if customers perceive it as such. The framework can be used as a checklist to identify specific frictions in any customer journey.

Key Elements

The five generic steps in the customer journey are the following:

  1. The first step in any journey is to orient oneself. Key questions to be answered are “what is possible?”, “what do I like?”, and “where can I start looking?”.
  2. Examine. The second step is to determine what you would like to buy. This can involve the evaluation of many options or can be limited to quickly zeroing in on one preference.
  3. Exchange. The third step is the buying itself. This involves determining how and how much to pay, under which conditions, and how the product/service will be provided to the buyer.
  4. Experience. The fourth step is to make use of the product/service purchased. This can be quick consumption, but can also be a long process of installing, using, and maintaining.
  5. Extend. The final step is to consider becoming a repeat customer. This can involve completing the previous use and reflecting on one’s level of satisfaction.

The six types of friction are the following:

  1. Effort Friction. In our age of instant gratification, the perceived loss of time and energy is felt as irritating. Waiting, needing to provide extensive information, scrolling through incomprehensible menus, and having to come back multiple times, are typical examples.
  2. Cost Friction. In our age of free wifi, the perceived burden of unnecessary costs is also felt as annoying. Delivery fees, service charges, prepayment requirements and the need to upgrade your IT systems are all examples of needlessly losing money and/or resources.
  3. Quality Friction. In our age of first time right, it is also frustrating when mistakes are made, and quality is lower than expected. When parts are missing, something breaks too quickly, it isn’t on time or it doesn’t work as promised, we don’t get the anticipated effect or result.
  4. Uncertainty Friction. In our age of plentiful information, it feels uncomfortable not to know things. A lack of clarity and/or information about when a product will be delivered, whether seats are available, and how a decision will be made, can all lead to a sense of irritation.
  5. Dependency Friction. In our age of customer choice, it feels uncomfortable to be locked in. A lack of power and/or autonomy to switch to another supplier, change or return an order, use alternative parts, or own your own data, can all be sources of dissatisfaction.
  6. Unfairness Friction. In our age of corporate social responsibility, it feels uncomfortable to fear being treated wrongfully. Unreadable user agreements, the fine print in a contract, and hiking prices based on your surfing behavior are all examples that undermine trust.

Key Insights

69. Interaction Drivers

Key Definitions

Managers and employees interact with each other and with the outside world on a daily basis – they talk, discuss, argue, laugh, decide, plan, check in and fight, not necessarily in that order. They interact one-on-one, but also in groups, and for a variety of reasons.

Interaction between people is so normal, that we hardly realize that every interaction is unique and is shaped by a wide range of influencing factors. Some of these interaction drivers are fixed but some can be adapted, which can significantly change the interaction dynamics.

Conceptual Model

The Interaction Drivers framework outlines the five levels of influencing factors that determine how an interaction between two people takes place. Most people will interact with each other around a particular topic (the content level), but the way they interact will be governed by some overarching circumstances (the context level). At the same time, under the surface, the interaction will be impacted by political, cognitive, and emotional factors on both sides. The framework is intended to help people understand what is driving their interactions, making them aware that they shouldn’t only focus on the content being discussed, but need to zoom out to understand how various context factors are shaping behaviors, while at the same time acknowledging the powerful influence of the undercurrent.

Key Elements

The five levels of interaction drivers are the following:

  1. Content Level. This is the level of the topic itself – what people believe they are interacting about. Obviously, talking about last night’s game will be a different type of interaction than discussing the poor sales numbers, arguing about the next elections, or deciding where to place the new coffee machine. In each case, people can have different levels of information and knowledge, varying insights and evaluations, and diverging preferences and opinions.
  2. Context Level. If you could hover over two people interacting, you could see how their behavior is shaped by various conditions, such as the setting (in the office or the bar, with just two people or a whole team) the timing (on Monday morning or Friday afternoon, in January or tomorrow), their roles (between colleagues or with your boss, with a problem owner or the doorman) and procedures (with or without an agenda and meeting rules).
  3. Political Level. While the context factors are out in the open, the political factors shape the interaction under the surface. People will have different interests (striving for different goals and benefits, while avoiding various costs and risks), but will also have a perception of the interests driving their counterpart. At the same time, both sides will have an estimation of their own level and sources of power vis-à-vis the other.
  4. Cognitive Level. Even deeper under the surface will be the divergent worldviews shaping what people say and do. Both sides will have different mental maps, formed by their unique set of experiences, educational backgrounds and cultural heritage, but also by different personalities, all contributing to a different way of interpreting what is going on. People are usually unaware of the lens they look through, assuming the way they think is “normal”.
  5. Emotional Level. At the deepest level, interactions will be shaped by both sides’ emotions, such as how they feel about the other (do they like and trust the person?), their motivations (what are their needs and ambitions?) and their fears (are they worried about what might happen or being treated unfairly?). People often lack enough emotional intelligence to recognize their counterpart’s feelings, but also to recognize and understand their own.

Key Insights